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James Atilano

CG GENERALIST

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Bioshock Infinite : Cinematic

Environment Modeling, Lighting, Compositing

I upres’d the original building models by adding new doors, windows, ornamental details as well as flags and banners. and in some cases remodeling from scratch to prepare the city environment for this cinematic.

I also lit and comped several shots in this Cinematic

E_Bldgs_All_Cam02_v07.jpg
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E_Bldgs_All_Cam01_v09.jpg
LookDev_01.jpg

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